- Allways Save in QUAD
- Avoid the “accident tris”, use INTERNAL LINE: 5mm to every piece
- Desired different Surface zones (in Daz Studio) should be different fabric color in Marvelous Designer
- Around 10 Particle Distance is fine
- Try to use same Texel Density everywhere! Dont change the size in UV Screen, but you can use more than one Udim Tile. (Same colors should be at same tile)
- Save Screen:
These are not mandatory, this is how I do usual way, the easy way. Often i make an extra step in ZBrush, with remesh, retopo, and reuv, but this is for next time, but its just necessary in special times.