‘Deliquium’ has taken on additional meanings, becoming a particularly fancy way of saying “oops, they fainted”. However, much like the original of this set, it too is an alchemical term. Rather than a substance, it’s a process – reducing something solid by placing it in a damp place to draw moisture. A dissolution.
So a lake front bed fits that bill just perfect. Great spot for a nap?
If you don’t mind the bugfish.
INCLUDES:
1 Scene Load of the fully arranged set, camera, and lights
1 Scene Subset of the main prop arrangement
2 Sets of DOF cameras adjusted for Portrait or Landscape dimensions
1 Set of spot light presets
6 Render Presets (will not change your render
setting outside of Environment and Tone Mapping): “Dawn”, “Afternoon”, “Evening”, and “Night”
Copies of “Green
Grey – Bright” & “Green Grey – Dark” from the original Prima Materia set have been included, as well.
1 ‘Solidify’ Shader for viewport use in posing and placing props – Scene will load with this in place across almost all pieces by default to help with navigation and placement of your figures, so don’t forget to use one of the H.Mats before rendering!
5 Main H.Mat sets (apply with the Deliquium group in
scene list selected): “Solidify”, “Daydream Iridescent”, “Ganymede”,
“Ghost Haze”, and “Litch Domain”. All mats match to the original Prima Materia and pieces can be used interchangeably
4 Partial H.Mat sets for the ‘Bed Platform’ group
32 Props for arranging in the scene preset or creating your own scene
2 Landscape Prop pieces
Pieces with Extra Features:
1 dForce Blanket
1 Incense Bowl with Morphing Smoke (vdb & uber mats included)
1 Rigged Ghost Fly – pose-able wings, tail, and fin sections
Individual mats are included under Props
Mats are Iray only and created in Daz Studio 4.22
VDB Haze Cube is clearly marked under the main Deliquium Scene Group to be easily removed as needed and is not visible by default.
“Ghost Flies” will easily ‘burn’ in brighter light settings and have an included ‘dim’ switch under prop mats. They are also contained in their own group subset for easier removal/addition.
“Edge Bokeh” is a scattering of small, emission
planes around the scene parameters to create a firefly effect in the
trees. There is an emissions brightener in the individual mats for
distance shots.
Scene is set up using instances to assist with render time and viewport movement, but you may need to hide ‘- Background and Edge’ group for better viewport speed.
is it possible to remove the insect-lights and the whole athmosphere and use an other hdri? –
It is! The bug lights are contained in their own scene group subset as are the smaller, dot lights seen in the distance background. The pieces are very reactive to different lighting and hdri, so changing them out for different ones shouldn\\\'t cause any particular issue and might even have some fun results - just make sure \\\'draw ground\\\' is switched off as the scene loads below default ground level in most areas.
I\\\'ve added a quick, denoiser render of how it can look with RuinsB.hdr and default daz 4.22 render setting preset and the Ghost Flies, Edge Bokeh, and Haze Cube hidden.