Bring a different style of magic to your renders with these mesh based vdb pieces and base poses for both G9 & G8 figures.
[ TO USE ]
Select a G9, G8 or 8.1 figure
Turn Rotation Limits Off
Add desired prop pieces
Use partial or full hierarchical pose to align everything
* If an item does not show in render preview (frequently happens with the Swords in many lightings), set the shader field ‘Density Multiplier’ to a higher number. Between 50.00 – 200.00 should solve the issue. *
INCLUDES:
Morphing Body Case
Right & Left Hand Props (morphing)
Right & Left Foot Props (morphing)
Right & Left Eye Props
‘Curved’ Morphing Sword (right and left load presets)
‘Summoned’ Morphing Sword (right and left load presets)
‘Longsword’ (right and left load presets)
Morphing Orb (right and left load presets)
‘Antler’ Halo
‘Horn’ Halo
Main loads are G9, but GM8/8.1 and GF8/8.1 wearable presets are included.
Mats are Iray .vdbs only
10 Emmissive Mats
11 Non-Emmissive
With adjusted alts. for swords, halos, and eyes
Color previews were rendered with default 4.22 pro render settings, but vdbs will react to light refraction in various ways, so make sure you test things before starting your final render!
Morphs can be found under Parameters > [LB]
10 Base Poses
10 H.Poses for use with multiple Props
10 H.Poses for Arms with Hand Props – Start at the Forearm and include hands
2 Hand Only Poses (4 – Left and Right)
2 Shaping Presets for Body Case to fit to poses 6 & 10
Note: H.Poses will snap the figure back to the center of the scene. Apply them before arranging.
Second Note: Due to the way .vdbs behave in daz, the origin point of the meshes (namely the hand props) can make them slightly fussy to position. This is why the partial H.Poses for arms were included to help tweak and mix other poses with the set while giving you an easier starting point to positioning the props.
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