Description
This is an experimental product with one main purpose: to make flat, unnatural surfaces look more like natural fabric. 8 different type of wrinkles with few different preset settings.
A few important things to know:
- This is not a simple “click-and-work” solution. In most cases, you’ll need to fine-tune the Displacement settings in the Surface tab. The reason is simple: different fabrics have different texel densities, and each material requires a different level of wrinkling and surface detail.
- This product is purely a Displacement Shader, which means you can use it with almost any material. You can also adjust the tiling independently, so there’s no need to worry about scaling issues. However, it cannot be used on materials that already rely on a displacement map, for obvious reasons.
Please note that this product is available for purchase only to Supporters.
Additional information
| DIM Support |
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