I've never worked with morphs before. Before checking the forum, I started a second version of this bag - one lying on the ground. I used the same base mesh for both bags - just ran 2 simulations and moved polygons around some. The bag on the ground still needs some reshaping. Then I will try one with handles.
Thank you for the doghouse!
Re: Project Casa de Ollie
Posted: Tue Jun 25, 2024 10:51 am
by scuster2067
I would love to try my hand at texturing or modeling. Thanks for the fun time too.
Re: Project Casa de Ollie
Posted: Tue Jun 25, 2024 11:57 am
by Websoul
cjfea wrote: ↑Tue Jun 25, 2024 12:06 am
I've never worked with morphs before. Before checking the forum, I started a second version of this bag - one lying on the ground. I used the same base mesh for both bags - just ran 2 simulations and moved polygons around some. The bag on the ground still needs some reshaping. Then I will try one with handles.
Thank you for the doghouse!
Morphs are fairly easy, the main thing to remember is that morphs are allways applied in base resolution and the pixel connections can not be changed, so no cuts, deletes or dissolves in edges, faces or vertice's.
You can move everything around as much as you want, but keep in mind that the texture will scale with it, so if you have one part and you stretch it 200% the material will also stretch 200% for that specific part since the UV will stay the same. that won't be a big problem with the plastic but for the label if you change that too much you might get strange results.
Edit: Forgot to give the chinchilla sand its own topic, that is made now so you can post updates there
Re: Project Casa de Ollie
Posted: Tue Jun 25, 2024 12:04 pm
by Websoul
scuster2067 wrote: ↑Tue Jun 25, 2024 10:51 am
I would love to try my hand at texturing or modeling. Thanks for the fun time too.
You are welcome to give either modeling or texturing a try.
The dog house is in the texturing phase so you could try to make a texture for that.
And if you want to try some modelling you could either pick something from the list that you would want to make, or think of something new to add to our props collection.
Re: Project Casa de Ollie
Posted: Sun Jun 30, 2024 12:51 am
by animsakari
Very cool idea. I think I'm in the same boat as wolandepiphanius--very much in the cheerleader camp these days.
I have been meaning to learn texture mapping to level-up my own art creation, but there's just so little time.
I'm not trying to promote these apps. I just watched some videos on Substance Painter alternatives, and these were the recommended free apps that looked quite powerful that I intended to try myself.
Armor Paint is technically free if you have the savvy to compile software, but you can pay 18 USD to support the project and get lifetime access to all their pre-built versions forever as I understand it. The analogy I hear is that it wants to be the free Blender-type project but for texturing.
Quixel Mixer is free though they would like you to buy textures from their store.
Here's a fun little 1 minute demo vid:
This one shows the Mixer features for painting directly on models. (Seemed a bit more powerful than Blender painting.)
If you try these and they are not usable as a free tool, let me know, & I'll delete all this crud.
Re: Project Casa de Ollie
Posted: Sat Jul 13, 2024 9:33 am
by Websoul
The project became a lot bigger than I expected with lots of props and materials being made.
Now that most of the dust has settled and there is no storm of new idea's and work being done I want to plan the end of project ollie for now.
I will close the project at the end of the month and will spend some time after that to create the complete pack with everyone's submissions. so you have until that time to send your work to me.
I hope everyone had a fun time and if you made something but did not get a link to Ollie let me know so I can send him to you.
Websoul
Gallery?
Posted: Mon Jul 15, 2024 1:41 pm
by animsakari
Is there or will there be a dedicated gallery for this project?
It might be cool to have a spot for everyone to share images done with things created in this project. (And maybe throw in a couple of compliments to the creators.)
Awesome. I am working on an image and will hopefully manage to work all the current models into it.
(But of course, I started with a simple idea then expanded it to make it virtually impossible for myself. [shrug] If you don't torture yourself, then you have to pay someone else to.)
Re: Project Casa de Ollie
Posted: Fri Aug 02, 2024 9:36 pm
by Websoul
As you might have seen already, Project Ollie is available for download.
I want to thank everyone who participated, it got a lot more response than I expected and everyone joining in made this a fun project to do.